Tri-Lands

A Comprehensive guide, detailing lands that produce 3 colors of mana

Homelands Tri-lands

The originals, these lands enter the battlefield untapped and tap for one colorless mana. For 1 colorless they each tap for a different colored mana, and for 2 colorless and tap they tap for two other colors additionally.

Sacrifice Tri-lands

These lands enter the battlefield tapped and each tap for a different colored mana. For the cost of tap and sacrifice, each land adds a 2 mana combination to its controller's mana pool.

Khans of Tarkir Tri-lands

These lands enter the battlefield tapped and tap for any of the 3 colors represented by each of the wedges of the color pie. These colors also map to the clans of the plane of Tarkir.

Lairs

These lands, which are also a "Lair" land type, come into play untapped but require its controller to sacrifice it unless they return a non-Lair land you control to its owner's hand. Each of these lands lap for any of the 3 colors represented in each shard of the color pie.

Tri Lands Tapped

These lands enter the battlefield tapped and tap for any of the 3 colors represented in each shard of the color pie.

Tri Fetch Lands

These lands enter the battlefield untapped and tap for 1 colorless mana. For 1 colorless, tap and sacrifice, you can search for any basic land of the corresponding shard colors and put it on to the battlefield tapped.

Miscellaneous

These lands are incomplete cycles, and/or unique in their abilities.

As this land enters the battlefield, you may reveal a Treefolk card from your hand, if you don't this land enters the battlefield tapped. This land taps for green mana, or you can tap it for white or black and it deals 1 damage to you.